ปรับปรุง สกิล (Skill adjustment)
สกิลบางอย่างถูกปรับให้มีความน่าเล่นยิ่งขึ้น
only 100z spent
[Small] 3 Hit [Medium] 3 Hits [Large] 3 Hits
Level 1: 140% Damage, Knock back 1 cell Level 2: 180% Damage, Knock back 1 cell Level 3: 220% Damage, Knock back 1 cell Level 4: 260% Damage, Knock back 1 cell Level 5: 300% Damage, Knock back 1 cell Level 6: 340% Damage, Knock back 1 cell Level 7: 380% Damage, Knock back 1 cell Level 8: 420% Damage, Knock back 1 cell Level 9: 460% Damage, Knock back 1 cell Level 10: 500% Damage, Knock back 1 cell
Level 1: 120% ATK 5 cell Splash range Level 2: 140% ATK 5 cell Splash range Level 3: 160% ATK 5 cell Splash range Level 4: 180% ATK 5 cell Splash range Level 5: 200% ATK 5 cell Splash range Level 6: 220% ATK 5 cell Splash range Level 7: 240% ATK 5 cell Splash range Level 8: 260% ATK 5 cell Splash range Level 9: 280% ATK 5 cell Splash range Level 10: 300% ATK 5 cell Splash range
100% for all sizes(DMG เข้าเต็มทุก ขนาด)
Level 1: 120% Attack, 20% Stun Chance, 9 cells Level 2: 140% Attack, 25% Stun Chance, 9 cells Level 3: 160% Attack, 30% Stun Chance, 9 cells Level 4: 180% Attack, 35% Stun Chance, 9 cells Level 5: 200% Attack, 40% Stun Chance, 9 cells
Level 1: 130% Attack Range 11 Level 2: 160% Attack Range 11 Level 3: 190% Attack Range 11 Level 4: 220% Attack Range 11 Level 5: 250% Attack Range 11
Lose 10% of current HP to DMG(เสีย HP แค่10%)
Nature element attack type
Spell can be cast near or on targets(ร่ายใต้เท้าได้)
Skill damage is not split amount targets(ไม่หารจำนวน Monster)
At level 10 100% move speed
The full damage is not split evenly between all targets affected (นกไม่หาร)
Any monsters except holy entering the area of the effect suffer Holy property damage(โดนทุกธาตุ ยกเว้น Holy)
Not required 2 Priests/Monks สามารถร่ายได้เลย ไม่จำเป็นต้องมี อาชีพพระ
Level 1: DEF +1% Fire/Water/Wind/Earth DEF +4% Level 2: DEF +2% Fire/Water/Wind/Earth DEF +8% Level 3: DEF +3% Fire/Water/Wind/Earth DEF +12% Level 4: DEF +4% Fire/Water/Wind/Earth DEF +16% Level 5: DEF +5% Fire/Water/Wind/Earth DEF +20%
At level 10 (Weight/5)% Attack | 1500Z spent | 50% Stun Chance Only 200z spent
Level 1 Stay Duration 80 sec Level 2 Stay Duration 90 sec Level 3 Stay Duration 100 sec Level 4 Stay Duration 110 sec Level 5 Stay Duration 120 sec
Double Critical
Triple Critical
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