Garments
Garments ที่สามารถเพิ่ม Option ได้นั้นจะมีเพียงด้านล่างเท่านั้น ซึ่งอาจมีการเปลี่ยนแปลง(เพิ่ม)ภายหลัง
Last updated
Garments ที่สามารถเพิ่ม Option ได้นั้นจะมีเพียงด้านล่างเท่านั้น ซึ่งอาจมีการเปลี่ยนแปลง(เพิ่ม)ภายหลัง
Last updated
Option ที่เพิ่มเข้ามาจะมีจำนวนสูงสุด 3 ช่อง ขึ้นอยู่กับการตี+
Option ที่สามารถเพิ่มสำหรับ Garments
Player resistance 1
Player resistance 2
SP+20 SP+30 HP+150 HP+200 Flee+10 Flee+20 Hit+10 Hit+20 Perfect dougt+5 Perfect dougt+10 dropping 1 CC (rate 0.1%) dropping 1 CC (rate 0.2%) Hero's Triumph Abyssal King Original King The Hero Doom Desire Release of Truth
Hero's Triumph The Hero Release of Truth Ice pick effect Magic Ice pick Apostle of Blackwing
Option ที่สามารถเพิ่มสำหรับ Varmundt Armor
The Hero Release of Truth Reflection Magic Reflection Extra Str Extra Agi Extra Vit Extra Int Extra Dex Extra Luk Bear power Speed of light Runaway magical power Eagle's gaze Steel armor Lucky day
Royal Glory Heaven and Earth Collapse The Immortal Beneficiary Ice pick effect Magic Ice pick Apostle of Blackwing Hero's Triumph Abyssal King Original King Doom Desire Overlord Crushing Magic Blade White cloud New calendar Strong blow Tenkyu Rigid body Flash Divine Protection 100% success Without regre
Nebula Essence (Str 1) Nebula Essence (Str 2) Nebula Essence (Str 3) Nebula Essence (Dex 1) Nebula Essence (Dex 2) Nebula Essence (Dex 3) Nebula Essence (Int 1) Nebula Essence (Int 2) Nebula Essence (Int 3) Nebula Essence (Vit 1) Nebula Essence (Vit 2) Nebula Essence (Vit 3) Burn Gale Flood Grudge Clay Wooah Venom Desperia Sacred
Burn: Damage taken from fire attacks- 15%
Gale: Damage taken from wind attacks- 15%
Flood: Damage taken from water attacks- 15%
Grudge: Damage taken from ghost attacks- 15%
Clay: Damage taken from earth attacks- 15%
Wooah: Damage taken from undead attacks- 15%
Venom: Damage taken from poison attacks- 15%
Desperia: Damage taken from dark attacks- 15%
Sacred: Damage taken from holy attribute attacks- 15% When learning [Fate], additional damage received from holy attribute attacks + 15%
[Divine Power state]All basic status + 1, MaxHP + 1%, Flee + 10, Atk + 10 and Matk + 10 per 10 BaseLv
Ancient Cape [0] Ancient Cape [1] Diabolus Manteau [1] Eagle Wing [1] Flame Manteau of Naght Sieger [1] Heavenly Maiden Robe [1] Morrigane's Manteau [0] Nydhorgg's Shadow Garb [1] Pauldron [1] Survivor's Manteau [0] Valkyrian Manteau [1] Defender Muffer [1] Attacker Manteau [1] Ranger Manteau [1] Elemental Muffer [1]
Melee Rune Manteau Ranged Rune Muffer Magical Rune Muffer Defensive Rune Manteau
Reflection Magic: Every 2 refine reflect magical damage back to caster 5%
Reflection: Every 2 refine reflect damage back to attacker 5%
The Hero: Add a chance to gain Perfect Dodge + 50 and increases physical damage on boss type enemies by 100% when dealing a physical damage. Last 10 seconds.
Release of Truth: Add a chance to transform into Kathrynn=Keiron (High Wizard) when dealing a magical damage. Last 10 seconds. While Transforming, Perfect Dodge + 50 and increases magical damage on boss type enemies by 100%
Extra Str: Atk + 1% for every 10 base Str. If base Str is 99, additional Atk + 5%
Extra Agi: Perfect aspd + 1% for every 10 base Agi. If base Agi is 99, additional aspd + 5%
Extra Vit: Increases hp 1% for every 10 base Vit. If base Vit is 99, hp 5%
Extra Int: Matk + 1% for every 10 base Int. If base Int is 99, addtional Matk + 5%
Extra Dex: Increases long range physical damage by 1% for every 10 base Dex. If base Dex is 99, increases long range physical damage by addtional 5%
Extra Luk: Increases critical damage by 1% for every 10 base Luk. If base Luk is 99, increases critical damage by addtional 5%
Bear power: When receiving a physical attack, you have a certain chance of transforming intothe monster "Bigfoot" for 5 seconds When transforming into the monster "Bigfoot" , Str + 100 HP every 1 second - 300
Speed of light: When a physical attack hits, [Light Speed] is activated for 5 seconds with a certain probability. When [Light Speed] is activated, attack speed + 15 free + 100 HP - 200 every second , SP - 40
Runaway magical power: When a magic attack hits, [Runaway Magic Power] is activated for 10 seconds with a certain probability. When [Runaway magical power] is activated, Int + 100 SP - 100 every 1 second
Eagle's gaze: When a physical attack hits, [Light of the Eagle] is activated for 5 seconds with a certain probability. When [Eagle's gaze] is activated, Dex + 100 , SP - 50 every 1 second
Steel armor: When receiving a physical attack, [Steel Armor] is activated for 5 seconds with a certain probability. When [Steel armor] is activated, damage dealt by physical/magical attacks - 50% Def + 25 Mdef +25
Lucky day: When a physical or magic attack hits, there is a certain probability that [Lucky Day] will be activated for 5 seconds. When [Lucky day] is activated, when you defeat a Luk + 100
White cloud: Every time the refinement value increases by 1, additional critical attack damage + 5% When equipped with [Lucky Day] , additional Cri +25
New calendar: Each time the refinement value increases by 1, additional damage dealt to monsters of all races during magic attacks +5% When equipped with [Runaway Magic Power] Casting time - 25%
Strong blow: Each time the refinement value increases by 1, additional damage dealt to monsters of all races during physical attacks +5% When equipped with [Bear Power] , additional sure hit Attack + 15%
Tenkyu: Each time the refinement value increases by 1, damage dealt by long-range physical attacks will be increased by 5% When equipped with [Eagle's Glance] , additional skill delay will be decreased by 15%.
Rigid body: Each time the refinement value increases by 1, additional MaxHP + 5% When equipped with [Steel Armor] , additional Def + 10, Mdef + 10
Flash: Every time the refinement value increases by 1, additional complete evasion + 5 When equipped with[Light Speed] , additional Flee + 50
Hero's Triumph: Aspd + 1
Abyssal King: All Status + 10
Original King: MaxHP + 2500 , MaxSP + 250
Doom Desire: Add a chance to transform into Eremes=Guile (Assassin Cross) when dealing a physical damage. Last 10 seconds. While transforming, Flee + 150. Reduces the global delay of skills by 100%.
Ice pick effect: Inflicts more damage depending on the target's Defense
Magic Ice pick: Inflicts more damage depending on the target's Magic Defense
Apostle of Blackwing: Add a chance to increases Aspd by 100% and reduces the casting time of skills by 100% when dealing a physical or magical damage. Last 10 seconds.
Royal Glory: +15% damage dealt to monsters of all attributes when using physical and magical attacks, When a physical or magical attack hits, there is a certain chance that the player will enter [Refresh] Lv1 state for 20 seconds
The Immortal Beneficiary: When a physical or magical attack hits, there is a chance that for 10 seconds, HP will increase by 10% every 1 second
Overlord: When a physical attack hits, there is a chance that for 5 seconds, Str + 100 will be applied to the monster [Randell Lawrence] (Paladin)
Crushing: Each time the refinement value increases by 1, physical attack damage increases by an additional 3%
Magic Blade: Each time the refinement value increases by 1, magic attack damage increases by an additional 3%
Divine Protection: +15% damage dealt to small, medium and large monsters when using physical and magical attacks, When hitting with a physical or magical attack, there is a certain chance of entering the [Divine Power] state for 10 seconds
100% success: Hit Attack + 100%
Without regret: When a physical attack hits, there is a chance that Cri + 100 critical attack damage will be increased by 100% for 10 seconds.
Heaven and Earth Collapse: Def + 5 When a physical or magical attack hits, there is a certain chance that the enemy will be put into the [Asumptio] state for 30 seconds.
Nebula Essence (Str 1): Str + 5, When pure Str is 90 or more, additional damage dealt by physical attacks + 5%
Nebula Essence (Str 2): Str + 10, When pure Str is 90 or more, additional damage dealt by physical attacks + 10%
Nebula Essence (Str 3): Str + 15, When pure Str is 90 or more, additional damage dealt by physical attacks + 15%
Nebula Essence (Vit 1): Vit + 5, When pure Vit is over 90, HP recovery when receiving a heal skill + 5% HP recovery from certain recovery items + 5%
Nebula Essence (Vit 2): Vit + 10, When pure Vit is over 90, HP recovery when receiving a heal skill + 10% HP recovery from certain recovery items + 10%
Nebula Essence (Vit 3): Vit + 15, When pure Vit is over 90, HP recovery when receiving a heal skill + 15% HP recovery from certain recovery items + 15%
Nebula Essence (Int 1): Int + 5, When pure Int is 90 or more, additional damage dealt by magic attacks + 5%
Nebula Essence (Int 2): Int + 10, When pure Int is 90 or more, additional damage dealt by magic attacks + 10%
Nebula Essence (Int 3): Int + 15, When pure Int is 90 or more, additional damage dealt by magic attacks + 15%
Nebula Essence (Dex 1): Dex + 5, When pure Dex is over 90, and when a bow is equipped, damage dealt by long-range physical attacks is increased by +5%
Nebula Essence (Dex 2): Dex + 10, When pure Dex is over 90, and when a bow is equipped, damage dealt by long-range physical attacks is increased by +10%
Nebula Essence (Dex 3): Dex + 15, When pure Dex is over 90, and when a bow is equipped, damage dealt by long-range physical attacks is increased by +15%